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The Android SDK makes it easy to integrate payment flows into your Android app.

Additional resources

Requirements

  • Minimum SDK Version: minSdkVersion 21 or above
  • Java: Java 8 enabled
  • AndroidX: Use AndroidX instead of older support libraries
  • Android Gradle Plugin: 4.0.0 or above
  • ProGuard: 6.2.2 or above
  • Kotlin Gradle Plugin: 1.4.0 or above
  • ELF Page Size Support: Compliant with Google’s 16 KB ELF page alignment requirements (Android 15 / ARMv9 ready)

ProGuard / R8 Configuration

If your project has minifyEnabled = true, add these rules to your proguard-rules.pro file to ensure the SDK works correctly, especially with AGP 8.x+ R8 full mode.

Why are these rules necessary?

AGP 8.x+ enables R8 full mode by default, which aggressively strips generic type signatures. Without -keepattributes Signature, Gson’s TypeToken<T> can fail at runtime with java.lang.Class cannot be cast to java.lang.reflect.ParameterizedType.

Include the library in your project

The first step is including the library in your project. Add the Yuno Android SDK to your project through Gradle. Add the repository source and dependency:
Once Step 1 is complete, continue with the full-checkout integration.

Parameters

For the full list of parameters and YunoConfig details, see the Android SDK Common Reference.

full-checkout

Implement Full (Android): customizable UI, payment method management, fraud prevention, and checkout flows. More feature-rich than Headless, which focuses on core payment processing. See Requirements above.

Step 1: Include the library in your project

Follow the steps in Include the library in your project above.

Step 2: Initialize SDK with the public key

Retrieve your public API keys from the Yuno Dashboard. If you haven’t implemented a custom application, create one. In the onCreate() method of your application class, call the initialize function (Yuno.initialize):
See the credentials page for more information. Use the data class YunoConfig to customize the SDK’s behavior. Include this configuration when calling Yuno.initialize(). The available options are:
cardFlow removed from YunoConfigStarting from version 2.11.0, cardFlow is no longer part of YunoConfig. Card flow configuration is now handled exclusively through the CheckoutBuilder. If you are migrating from an earlier version, remove cardFlow from your YunoConfig and configure it in the CheckoutBuilder instead.

YunoConfig options

Customization options: Update your manifest to use your application:

Step 3: Create the checkout session

Each payment requires a new checkout_session. Use the Create checkout session endpoint to create one; use that session to initiate the payment. If your payment flow sends users to an external browser (e.g., for 3DS authentication or bank redirects), set the callback_url when creating your checkout session. See Handle external browser return (callback_url) for details.

Step 4: Start the checkout process

Call the startCheckout method inside the onCreate() function of the activity that initializes the SDK to start a new payment process with Full (Android):
See Parameters. The following are the possible states returned by the callbackPaymentState:
Possible states:

Payment status validation

This section explains how the SDK handles payment status when users cancel or leave payment flows, and how the SDK status relates to the backend payment status in these scenarios.
Sync payment methods (Google Pay)
For synchronous payment methods like Google Pay, when a user cancels or closes the wallet UI before a payment service provider (PSP) response is received:
  • SDK Status: Returns CANCELED (CANCELLED_BY_USER)
  • Backend payment status: Remains PENDING until PSP timeout or merchant cancellation
  • Important: The SDK will not return REJECT or PROCESSING in this scenario
This ensures that the backend payment remains in a pending state and can be properly handled by the merchant’s system.
Async payment methods (PIX and QR-based methods)
For asynchronous payment methods like PIX, when a user closes the QR code window (clicks X) before completing the payment:
  • SDK Status: Returns PROCESSING, optionally with a sub-status such as CLOSED_BY_USER
  • Backend payment status: Remains PENDING and the QR code remains valid until expiry
  • Checkout session reuse: Re-opening the same checkout session can display the same valid QR code
  • No Automatic Cancellation: The PIX payment is not automatically cancelled when the user closes the QR window
This behavior allows users to return to the payment flow and complete the transaction using the same QR code before it expires.
Expired async payments
If a PIX QR code expires naturally:
  • Backend Status: Updated to EXPIRED
  • SDK Status: SDK callbacks and polling endpoints return EXPIRED consistently
This ensures merchants receive accurate status information when a payment method has expired.

Step 5: Add the SDK view to the checkout

Use the PaymentMethodListViewComponent to display the available payment methods when implementing Full (Android) with Jetpack Compose. This component provides callbacks to notify your app when to enable or disable the pay button, and when an enrolled payment method is successfully removed.

Component signature

Component options

  • activity: Activity: Current Activity where the component is hosted. Required for payment flows.
  • modifier: Modifier? (optional): Layout and appearance (e.g. padding, spacing). Defaults to null.
  • onPaymentSelected: (Boolean) -> Unit: Invoked when a payment method is selected or deselected (true = method selected, enable pay button; false = none selected).
  • onUnEnrollSuccess: (Boolean) -> Unit (optional): Invoked when a stored payment method is successfully removed.

Example

ImportantAlways wrap the component in a Column with .verticalScroll(rememberScrollState()). Without this, the list of payment methods may not render or scroll properly when there are multiple methods available.

Step 6: Initiate the payment process

Call the startPayment() method to start a payment process:

Options

Configure the payment with the following options:

OneTimeTokenModel

The callBackTokenWithInformation callback provides detailed information about the one-time token through the OneTimeTokenModel object:
Card Information Model
Customer Payer Information Model
Supporting Models

Step 7: Get the one-time token (OTT)

After the customer fills out the requested data in Yuno’s payment forms, you will obtain the one-time token, a required parameter to create a payment using the Yuno API. The one-time token will be shared by Yuno using the callbackOTT function you provided in Step 6 when initiating the payment. The one-time token will be available in the onActivityResult. A loader can be shown while the one-time token is generated. Use Yuno’s default or implement your own with the required configuration.

Step 8: Create the payment

After receiving the one-time token from Step 7, create the payment using the Create payment endpoint. Use the checkout_session from Step 3 and the one-time token to create the payment. The response from the Create payment endpoint will include the parameter sdk_action_required, which defines if additional actions are required to finish the payment based on the payment type.
Continue Payment Method IntegrationYuno requires you integrate the continuePayment method of the SDK after the payment is created because certain asynchronous payment methods require additional customer actions to complete. The API will inform you of this scenario via the sdk_action_required field of the response, which will be returned as true. The yuno.continuePayment() function will display additional screens to customers, where they can carry out the necessary actions to complete the payment without you needing to handle every scenario.

Step 9: Continue payment

Yuno requires integrating the SDK’s continuePayment method after the payment is created, as certain asynchronous payment methods require additional customer actions to complete. The response from the Create payment endpoint, from Step 8, will include an sdk_action_required field. If it returns TRUE, you need to call the continuePayment() function to show additional screens that allow the customer to complete the payment. Otherwise, this step is not necessary. Call the continuePayment method:
To show your payment status screens, send FALSE in the showPaymentStatus parameter. Then, get the payment state by callback.

Common reference

For full parameter and customization details, see the Android SDK Common Reference.