Flutter Lite

This guide walks you through integrating Yuno's Flutter SDK Lite payment and enrollment flows into your project.

Requirements

Before you start, make sure your project meets these requirements:

  • Flutter SDK installed (Dart included).
  • iOS 14.0 or above.
  • Android minSdkVersion 21 or above.
  • Java 8 enabled and AndroidX enabled.
  • Android Gradle plugin 4.0.0 or above.
  • Proguard 6.2.2 or above.
  • Kotlin Gradle plugin 1.4.0 or above.
  • FlutterFragmentActivity for MainActivity on Android.

Adding the SDK to your project

This section applies to both Payment and Enrollment flows. Complete these steps before implementing either flow.

Flutter Package

Add the Yuno package to your Flutter project:

flutter pub add yuno

Android Configuration

Add the Yuno Maven repository to your project-level android/build.gradle:

allprojects {
  repositories {
    google()
    mavenCentral()
    maven { url "https://yunopayments.jfrog.io/artifactory/snapshots-libs-release" }
  }
}

Use FlutterFragmentActivity in MainActivity.kt:

class MainActivity: FlutterFragmentActivity()

Create a custom Application and initialize the native SDK:

import android.app.Application
import com.yuno_flutter.yuno_sdk_android.YunoSdkAndroidPlugin

class MyApp : Application() {
  override fun onCreate() {
    super.onCreate()
    YunoSdkAndroidPlugin.initSdk(this, "YUNO_API_KEY")
  }
}

Then register the application class in AndroidManifest.xml:

<application
  android:name=".MyApp">

iOS Configuration

No additional iOS-specific configuration required beyond the Flutter package installation. iOS appearance customization is configured through IosConfig during SDK initialization (see Customizations section).

Payment

Step 1: Create a customer and checkout session

Before initiating a payment through the SDK, you need to create a customer and checkout session using Yuno's server-side API. The customer represents the person making the payment, while the checkout session contains transaction details like amount, currency, and available payment methods. These are created in your backend to ensure security and prevent client-side tampering.

Create a customer using the Create customer endpoint. This customer is required for checkout sessions and saved cards.

Create a new checkout_session using the Create checkout session endpoint. Keep the returned checkout_session ID for use in Step 4.

Step 2: Initialize the SDK

Initialize the Yuno SDK in your Flutter app before any payment or enrollment operations. This configures the SDK with your API key and sets regional, language, and UI preferences that will apply throughout the payment flow.

Make sure Yuno.init() is called before runApp in your main.dart file:

await Yuno.init(
  apiKey: 'YOUR_PUBLIC_API_KEY',
  countryCode: 'CO',
  yunoConfig: const YunoConfig(),
  iosConfig: const IosConfig(),
);

See Yuno.init, YunoConfig, and IosConfig parameters for detailed configuration options.

Step 3: Start the checkout process

Set up a payment listener in your widget tree to receive payment events and status updates from the SDK. The listener must be placed in the widget tree before initiating the payment flow so it can capture the one-time token and payment status.

Use YunoPaymentListener or YunoMultiListener to receive the OTT from the SDK:

YunoPaymentListener(
  listener: (context, state) {
    final ott = state.token;
    if (ott.isNotEmpty) {
      // Send ott to your backend to create the payment
    }
  },
  child: YourWidget(),
)

Alternatively, use YunoMultiListener to handle both payment and enrollment flows:

YunoMultiListener(
  paymentListener: (context, state) {
    final ott = state.token;
    if (ott.isNotEmpty) {
      // Send ott to your backend to create the payment
    }
  },
  enrollmentListener: (context, state) {
    final status = state.enrollmentStatus;
    // Handle enrollment status updates
  },
  child: YourWidget(),
)

Payment status values

The SDK returns different transaction states through the YunoStatus enum. The following table describes each state:

StatusDescriptionAdditional Action Required
succeededThe transaction or payment process has been completed successfully.No. The payment was processed successfully.
failThe transaction failed due to errors such as data validation issues, server connection failures, or technical/network problems.Yes. Investigate the cause of failure (validation, network, server) and take corrective measures. Allow the user to retry with corrected information.
processingThe transaction is currently being processed. It is typically used when there is a delay in processing the payment, such as waiting for approval from a third-party service or financial institution.No. Wait for the final status. For asynchronous payment methods, this may be the final SDK status while the payment completes in the background.
rejectThe transaction has been rejected. The rejection can occur for various reasons, such as insufficient funds, fraudulent activity, or a request that violates specific rules or policies.Yes. Inform the user of the rejection with a clear message. If possible, provide the reason and suggest alternative payment methods or actions.
internalErrorAn unexpected error occurred within the system or infrastructure handling the payment process. This state suggests that there was a problem on the server or backend side rather than an issue with the user's input or request.Yes. Requires technical intervention to review logs and identify the issue. Allow the user to retry or provide alternative payment options.
cancelByUserThe user has voluntarily canceled or aborted the transaction or payment process. This state is typically used when the user closes the payment form or explicitly cancels the operation.No. The user intentionally canceled the payment. You may want to track this for analytics purposes.

Step 4: Initiate payment

Start the Lite payment flow by calling startPaymentLite with the selected payment method. In the Lite SDK, you are responsible for displaying available payment methods and capturing the user's selection. The SDK handles the payment form and processing for the selected method.

await Yuno.startPaymentLite(
  arguments: StartPayment(
    checkoutSession: checkoutSessionId,
    methodSelected: const MethodSelected(
      paymentMethodType: 'CARD',
    ),
  ),
);

The Lite payment flow does not render a payment method list. Your app must show the available methods and pass the selected paymentMethodType (and vaultedToken if applicable).

See StartPayment and MethodSelected parameters for detailed options.

Step 5: Get the OTT (one-time token)

After the user completes the payment form, the SDK generates a one-time token (OTT) that securely represents the payment details. This token is delivered to your YunoPaymentListener callback and must be sent to your backend to create the actual payment.

The OTT is available in the listener you set up in Step 3:

listener: (context, state) {
  final ott = state.token;
  if (ott.isNotEmpty) {
    // Send ott to your backend to create the payment
  }
}

Step 6: Create the payment

Use the one-time token from Step 5 to create the payment in your backend. Call the Create payment endpoint from your server with:

  • one_time_token from Step 5
  • checkout_session from Step 1

The API response will indicate whether additional actions are required using the sdk_action_required field.

Step 7: Continue payment

Some payment methods require additional customer actions to complete the transaction, such as 3D Secure authentication or bank redirects. When the Create Payment API response includes sdk_action_required: true, you must call continuePayment to display these additional screens to the user.

If the API response includes sdk_action_required: true, call:

await Yuno.continuePayment(showPaymentStatus: true);

This method handles asynchronous payment flows automatically, including authentication challenges, redirect pages, and payment confirmations.

Payment status validation

The SDK manages the relationship between frontend SDK status and backend payment status when users interact with payment flows. Understanding this distinction helps you handle payment states correctly in your application.

Sync payment methods (Apple Pay and Google Pay)

For synchronous payment methods like Apple Pay and Google Pay, when a user cancels or closes the wallet UI before a payment service provider (PSP) response is received:

  • SDK Status: Returns cancelByUser (CANCELLED_BY_USER)
  • Backend payment status: Remains PENDING until PSP timeout or merchant cancellation
  • Important: The SDK will not return reject or processing in this scenario

This ensures that the backend payment remains in a pending state and can be properly handled by the merchant's system.

Async payment methods (PIX and QR-based methods)

For asynchronous payment methods like PIX, when a user closes the QR code window before completing the payment:

  • SDK Status: Returns processing, optionally with a sub-status such as CLOSED_BY_USER
  • Backend payment status: Remains PENDING and the QR code remains valid until expiry
  • Checkout session reuse: Re-opening the same checkout session can display the same valid QR code
  • No Automatic Cancellation: The PIX payment is not automatically cancelled when the user closes the QR window

This behavior allows users to return to the payment flow and complete the transaction using the same QR code before it expires.

Expired async payments

If a PIX QR code expires naturally:

  • Backend Status: Updated to EXPIRED
  • SDK Status: SDK callbacks and polling endpoints return EXPIRED consistently

This ensures merchants receive accurate status information when a payment method has expired.

Enrollment

Step 1: Create customer and customer session

Before enrolling a payment method, create a customer and customer session in your backend. The customer session is specifically designed for enrollment flows and associates the enrolled payment method with the customer for future use.

Create a customer and a customer_session using the Create customer session endpoint. Keep the returned customer_session ID for use in Step 4.

Step 2: Initialize the SDK

If you haven't already initialized the SDK for payment flows, initialize it now with your API key and configuration preferences. This step can be shared between payment and enrollment flows.

Make sure Yuno.init() is called before any enrollment operations:

await Yuno.init(
  apiKey: 'YOUR_PUBLIC_API_KEY',
  countryCode: 'CO',
  yunoConfig: const YunoConfig(),
  iosConfig: const IosConfig(),
);

See Yuno.init, YunoConfig, and IosConfig parameters for detailed configuration options.

Step 3: Start enrollment process

Set up an enrollment listener in your widget tree to receive enrollment status updates from the SDK. The listener captures the enrollment result and any errors that occur during the process.

Use YunoEnrollmentListener or YunoMultiListener:

YunoEnrollmentListener(
  listener: (context, state) {
    final status = state.enrollmentStatus;
    // Handle status updates
  },
  child: YourWidget(),
)

Step 4: Initiate enrollment

Start the enrollment flow by calling enrollmentPayment with the customer session. The SDK will display the appropriate enrollment form for the payment method the user wants to save.

await Yuno.enrollmentPayment(
  arguments: EnrollmentArguments(
    customerSession: customerSessionId,
    showPaymentStatus: true,
  ),
);

See EnrollmentArguments parameters for detailed options.

Step 5: Listen for enrollment status

Monitor the enrollment status through the listener you configured in Step 3. The status indicates whether the payment method was successfully enrolled, failed, or requires additional actions.

The enrollment status is delivered to your YunoEnrollmentListener callback:

listener: (context, state) {
  final status = state.enrollmentStatus;
  // Handle enrollment completion, errors, or user cancellation
}

Step 6: Handle deep links (optional)

Some enrollment flows redirect users to external authentication pages (like bank portals) and return to your app via deep links. This step is only required if you're enrolling payment methods that use external authentication or verification.

If the enrollment flow uses a deep link to return to your app on iOS:

  1. Configure your URL scheme in Info.plist to match the callback_url used in the customer_session.
  2. Pass the URL to the SDK:
await Yuno.receiveDeeplink(url: uri);

For Android deep link configuration, refer to the Android deep linking documentation.

Parameters

The following parameters are used in the integration flows above.

Yuno.init

ParameterDescription
apiKeyYour Yuno public API key.
countryCodeCountry where the payment is performed. See Country coverage.
yunoConfigSDK configuration options. See YunoConfig below.
iosConfigiOS appearance configuration. See IosConfig below.

YunoConfig

ParameterDescription
langDefines the language to be used in the payment forms. You can set it to one of the available language options:
  • en (English)
  • es (Spanish)
  • pt (Portuguese)
  • ms (Malay)
  • id (Indonesian)
  • th (Thai)
  • ar (Arabic)
See Supported languages for more details.
cardFlowCard form render mode. Use CardFlow.oneStep for a single-page card form or CardFlow.multiStep for a step-by-step card input experience. Default: CardFlow.oneStep.
saveCardEnableEnables the Save card checkbox on card flows, allowing users to save their card for future payments. Default: false.
keepLoaderKeeps the SDK loader visible until you call Yuno.hideLoader() or the flow completes. When set to true, you must manually hide the loader. Default: false.
isDynamicViewEnableEnables dynamic view updates for native UI components on Android and iOS. This allows the SDK to refresh UI elements based on payment method requirements.
cardFormDeployedEnables card form deployment mode for supported flows. When enabled, the card form will be displayed in an expanded state by default, showing all fields at once.

IosConfig

ParameterDescription
appearanceiOS-only appearance customization. See Appearance below and the Customizations section for detailed styling options.

Appearance (iOS)

ParameterDescription
fontFamilyiOS font family name.
accentColorAccent color for highlights and active elements.
buttonBackgroundColorPrimary button background color.
buttonTitleBackgroundColorPrimary button title color.
buttonBorderBackgroundColorPrimary button border color.
secondaryButtonBackgroundColorSecondary button background color.
secondaryButtonTitleBackgroundColorSecondary button title color.
secondaryButtonBorderBackgroundColorSecondary button border color.
disableButtonBackgroundColorDisabled button background color.
disableButtonTitleBackgroundColorDisabled button title color.
checkboxColorCheckbox color.

StartPayment (Lite)

ParameterDescription
checkoutSessionThe checkout_session ID created in your backend using the Create checkout session endpoint. This session identifier is required to initialize the payment flow.
methodSelectedThe selected payment method information. See MethodSelected below for details on specifying the payment method type and optional vaulted token.
showPaymentStatusControls whether the SDK displays its built-in payment status screens after payment completion. Set to false if you want to handle status display in your own UI. Default: true.

MethodSelected

ParameterDescription
paymentMethodTypePayment method type selected by the user. Common values include: CARD, PIX, PAYPAL, MERCADO_PAGO, GOOGLE_PAY, APPLE_PAY. This value must match one of the payment methods available in your checkout session.
vaultedTokenOptional vaulted token to reuse a previously saved payment method. When provided, the SDK will use the saved payment method instead of prompting for new payment details. Leave empty for new payment methods.

EnrollmentArguments

ParameterDescription
customerSessionThe customer_session ID created in your backend using the Create customer session endpoint. This session is used to associate the enrolled payment method with a specific customer.
showPaymentStatusControls whether the SDK displays its built-in enrollment status screens after enrollment completion. Set to false if you want to handle status display in your own UI. Default: true.
countryCodeOptional country code override for this enrollment. If not provided, the SDK uses the country code from Yuno.init(). See Country coverage for supported countries.

Customizations

You can customize SDK behavior and appearance using the configuration options:

  • YunoConfig for language, card flow render mode, save card, and loader handling
  • IosConfig.appearance for iOS UI styling
  • Android styling through native configuration (see below)

iOS Customization

iOS appearance is fully customizable through the IosConfig.appearance parameter in Yuno.init(). You can modify visual styling to match your brand identity, including colors, fonts, and button designs.

Available iOS Customization Options

ParameterTypeDescription
fontFamilyStringCustom font family name for all SDK text. Use the font name as registered in your iOS project's Info.plist.
accentColorColorPrimary accent color used for highlights, active states, and interactive elements throughout the SDK.
buttonBackgroundColorColorBackground color for primary action buttons (e.g., "Pay", "Confirm").
buttonTitleBackgroundColorColorText color for primary button labels.
buttonBorderBackgroundColorColorBorder color for primary buttons. Set to match background for borderless buttons.
secondaryButtonBackgroundColorColorBackground color for secondary/cancel buttons.
secondaryButtonTitleBackgroundColorColorText color for secondary button labels.
secondaryButtonBorderBackgroundColorColorBorder color for secondary buttons.
disableButtonBackgroundColorColorBackground color for disabled buttons (when user cannot proceed).
disableButtonTitleBackgroundColorColorText color for disabled button labels.
checkboxColorColorColor for checkboxes like "Save card for future payments".

Note: When using Color(0xFF...) for iOS appearance customization, you must add import 'dart:ui'; at the top of your file.

For more iOS customization options, see SDK Customizations (iOS).

Android Customization

For Android, the Flutter SDK leverages the native Android SDK's styling system. Customization is performed in the native Android layer using Kotlin/Java code when initializing the SDK through YunoSdkAndroidPlugin.initSdk().

YunoConfig (Android)

The Android SDK supports comprehensive styling through the YunoConfig data class:

data class YunoConfig(
    val cardFlow: CardFormType = CardFormType.ONE_STEP,
    val saveCardEnabled: Boolean = false,
    val language: YunoLanguage? = null,
    val styles: YunoStyles? = null
)

YunoStyles

Control the visual appearance of SDK components:

data class YunoStyles(
    val buttonStyles: YunoButtonStyles? = null,
    val fontFamily: FontFamily? = null
)
ParameterTypeDescription
buttonStylesYunoButtonStylesCustomizes all primary action buttons displayed in the SDK including background, text, borders, and state colors. See YunoButtonStyles below for detailed options.
fontFamilyFontFamilySets a custom font family for all text elements throughout the SDK. Use a FontFamily registered in your Android app.

YunoButtonStyles

Fine-tune button appearance with these options:

data class YunoButtonStyles(
    val backgroundColor: Color? = null,
    val contentColor: Color? = null,
    val cornerRadius: Dp? = null,
    val elevation: Dp? = null,
    val padding: Dp? = null,
    val fontFamily: FontFamily? = null,
    val fontSize: TextUnit? = null,
    val fontStyle: FontStyle? = null
)
ParameterTypeDescription
backgroundColorColorBackground color for buttons.
contentColorColorText and icon color for buttons.
cornerRadiusDpButton corner radius for rounded corners. Use 0.dp for square buttons.
elevationDpShadow elevation for Material Design elevation effect.
paddingDpInternal padding inside buttons.
fontFamilyFontFamilyFont family specifically for button text (overrides global fontFamily).
fontSizeTextUnitFont size for button text.
fontStyleFontStyleFont style (normal, italic, bold) for button text.

Configure styles in your Application class during SDK initialization in MyApp.kt. For more Android customization options including XML themes and drawable customization, see SDK Customizations (Android).

Environment variables (recommended)

Use --dart-define to avoid hardcoding keys:

flutter run --dart-define="YUNO_API_KEY=apiKey"

Then read it in Dart:

const apiKey = String.fromEnvironment('YUNO_API_KEY', defaultValue: '');

If you also need the key on Android native side, map dart-defines into BuildConfig and read BuildConfig.YUNO_API_KEY in MyApp (see the Flutter SDK README for the full snippet).

Troubleshooting

IssueCauseFix
Country code has not been initialized. Call Yuno.init() first.Yuno.init() was not called or failed before calling payment/enrollment methods.Ensure Yuno.init() completes before any SDK call, and avoid hot reload for Android configuration changes. Perform a full restart after initialization changes.
Android native initialization fails silentlyThe Android native SDK was not initialized in the Application class, or the custom Application class was not registered in AndroidManifest.xml.Verify that: 1) YunoSdkAndroidPlugin.initSdk() is called in your custom Application class onCreate(), 2) The custom Application class is registered in AndroidManifest.xml with android:name=".MyApp", 3) The API key is correct.
Hot reload causes Android initialization issuesFlutter's hot reload doesn't re-execute native platform initialization code.Perform a full app restart (stop and restart) instead of hot reload when making changes to Yuno.init() or Android native configuration.
Payment status listener not triggeredListener widget is not in the widget tree above the point where payment is initiated, or the listener is recreated during navigation.Ensure YunoPaymentListener or YunoMultiListener wraps the relevant part of your widget tree and persists across navigation. Place it high in the widget tree (e.g., wrapping MaterialApp or a top-level screen).
Deep links not working on iOSURL scheme not configured in Info.plist or scheme doesn't match the callback_url in checkout/customer session.Add URL scheme configuration to Info.plist matching the scheme used in your callback_url. Ensure the scheme is unique to your app. Call Yuno.receiveDeeplink(url: uri) in your deep link handler.
Android build fails with Maven repository errorYuno Maven repository not added or added in wrong location in build.gradle.Add maven { url "https://yunopayments.jfrog.io/artifactory/snapshots-libs-release" } to the repositories block in your project-level android/build.gradle (not in the app-level build.gradle). Ensure it's inside the allprojects section.
MainActivity crashes on AndroidMainActivity doesn't extend FlutterFragmentActivity as required by the Yuno SDK.Change your MainActivity to extend FlutterFragmentActivity instead of FlutterActivity: class MainActivity: FlutterFragmentActivity()
Token is empty or null in payment listenerPayment form validation failed, or the user canceled before completing the form.Check for validation errors in the payment form. Ensure all required fields are filled correctly. Add null/empty checks in your listener before using the token.
Customization not appliedPlatform-specific customization not configured correctly or cached build artifacts.For iOS: Verify IosConfig.appearance is properly set in Yuno.init(). For Android: Check native styling in XML or programmatic configuration. Clear build cache with flutter clean and rebuild.

Notes

  • The Lite payment flow requires you to render the payment method list and pass the selected paymentMethodType.
  • Use YunoPaymentListener/YunoEnrollmentListener to receive OTT/status updates and drive backend calls.

Supported languages

The Flutter SDK supports the following YunoLanguage values:

en (English), es (Spanish), pt (Portuguese), ms (Malay), id (Indonesian), th (Thai), ar (Arabic).